AI Toolbox
A curated collection of 971 free cutting edge AI papers with code and tools for text, image, video, 3D and audio generation and manipulation.
[Humans in 4D] can track and reconstruct humans in 3D from a single video. It handles unusual poses and poor visibility well, using a transformer-based network called HMR 2.0 to improve action recognition.
There is a new text-to-image player called RAPHAEL in town. The model aims to generate highly artistic images, which accurately portray the text prompts, encompassing multiple nouns, adjectives, and verbs. This is all great, but only if someone actually releases the model for open-source consumption as the community is craving a model that can achieve Midjourney quality.
Super-Resolution of License Plate Images Using Attention Modules and Sub-Pixel Convolution Layers can enhance low-resolution license plate images. It uses attention and transformer modules to improve details and a special loss function based on Optical Character Recognition to achieve better image quality.
Break-A-Scene can extract multiple concepts from a single image using segmentation masks. It allows users to re-synthesize individual concepts or combinations in different contexts, enhancing scene generation with a two-phase customization process.
Voyager can explore the Minecraft world on its own and learn new skills. It uses an automatic curriculum to improve exploration and achieves 3.3 times more unique items and 15.3 times faster tech tree mastery compared to previous methods.
Sin3DM can generate high-quality variations of 3D objects from a single textured shape. It uses a diffusion model to learn how parts of the object fit together, enabling retargeting, outpainting, and local editing.
Control-A-Video can generate controllable text-to-video content using diffusion models. It allows for fine-tuned customization with edge and depth maps, ensuring high quality and consistency in the videos.
Text2NeRF can generate 3D scenes from text descriptions by combining neural radiance fields (NeRF) with a text-to-image diffusion model. It creates high-quality textures and detailed shapes without needing extra training data, achieving better photo-realism and multi-view consistency than other methods.
DragGAN can manipulate images by letting users drag points to change the pose, shape, and layout of objects. It produces realistic results even when parts of the image are hidden or deformed.
DragonDiffusion can edit images by moving, resizing, and changing the appearance of objects without needing to retrain the model. It lets users drag points on images for easy and precise editing.
FastComposer can generate personalized images of multiple unseen individuals in various styles and actions without fine-tuning. It is 300x-2500x faster than traditional methods and requires no extra storage for new subjects, using subject embeddings and localized attention to keep identities clear.
Make-A-Protagonist can edit videos by changing the protagonist, background, and style using text and images. It allows for detailed control over video content, helping users create unique and personalized videos.
CoMoSpeech can synthesize speech and singing voices in one step with high audio quality. It runs over 150 times faster than real-time on a single NVIDIA A100 GPU, making it practical for text-to-speech and singing applications.
HumanRF can capture high-quality full-body human motion from multiple video angles. It allows playback from new viewpoints at 12 megapixels and uses a 4D dynamic neural scene representation for smooth and realistic motion, making it great for film and gaming.
What if you could generate images from an untrained concept by providing a few images and without having to fine-tune a model first? InstantBooth from Adobe might be the answer. The novel approach is built upon pre-trained text-to-image models that enables instant text-guided image personalization without finetuning. Compared to methods like DreamBooth and Textual-Inversion, InstantBooth model can generate competitive results on unseen concepts concerning language-image alignment, image fidelity, and identity preservation while being 100 times faster. Wen open-source?
[Sketching the Future] can generate high-quality videos from sketched frames using zero-shot text-to-video generation and ControlNet. It smoothly fills in frames between sketches to create consistent video content that matches the user’s intended motion.
Shap-E can generate complex 3D assets by producing parameters for implicit functions. It creates both textured meshes and neural radiance fields, and it works faster with better quality than the Point-E model.
Ray Conditioning is a lightweight and geometry-free technique for multi-view image generation. You have that perfect portrait shot of a face but the angle is not right? No problem, just use that shot as an input image and generate the portrait from a another angle. Done.
Patch-based 3D Natural Scene Generation from a Single Example can create high-quality 3D natural scenes from just one image by working at the patch level. It allows users to edit scenes by removing, duplicating, or modifying objects while keeping realistic shapes and appearances.
Total-Recon can render scenes from monocular RGBD videos from different camera angles, like first-person and third-person views. It creates realistic 3D videos of moving objects and allows for 3D filters that add virtual items to people in the scene.