Text-to-Texture
Free text-to-texture AI tools for creating realistic textures from text descriptions, ideal for game design, animation, and 3D modeling projects.
InTeX can enable interactive text-to-texture synthesis for 3D content creation. It allows users to repaint specific areas and edit textures precisely, while a depth-aware inpainting model reduces 3D inconsistencies and speeds up generation.
FlashTex](https://flashtex.github.io) can texture an input 3D mesh given a user-provided text prompt. These generated textures can also be relit properly in different lighting environments.
Paint-it can generate high-fidelity physically-based rendering (PBR) texture maps for 3D meshes from a text description. The method is able to relight the mesh by changing High-Dynamic Range (HDR) environmental lighting and control the material properties at test-time.
Mesh Neural Cellular Automata (MeshNCA) is a method for directly synthesizing dynamic textures on 3D meshes without requiring any UV maps. The model can be trained using different targets such as images, text prompts, and motion vector fields. Additionally, MeshNCA allows several user interactions including texture density/orientation control, a grafting brush, and motion speed/direction control.